feat: 重构前端项目结构并优化代码

refactor: 迁移前端资源文件至web目录
feat: 新增多种图标资源
style: 统一代码风格和格式化配置
docs: 更新README和文档说明
chore: 更新依赖和配置文件
fix: 修复部分类型定义和枚举
perf: 优化路由和组件加载逻辑
This commit is contained in:
zhangtao
2026-05-01 01:01:17 +08:00
parent 1355a09441
commit 80263e98e1
887 changed files with 116349 additions and 33825 deletions
+423
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interface WebSocketOptions {
url?: string;
messageHandler: (event: MessageEvent) => void;
reconnectInterval?: number; // 重连间隔(ms)
heartbeatInterval?: number; // 心跳检测间隔(ms)
pingInterval?: number; // 发送ping间隔(ms)
reconnectTimeout?: number; // 重连超时时间(ms)
maxReconnectAttempts?: number; // 最大重连次数
connectionTimeout?: number; // 连接建立超时时间(ms)
}
export default class WebSocketClient {
private static instance: WebSocketClient | null = null;
private ws: WebSocket | null = null;
private url: string;
private messageHandler: (event: MessageEvent) => void;
private reconnectInterval: number;
private heartbeatInterval: number;
private pingInterval: number;
private reconnectTimeout: number;
private maxReconnectAttempts: number;
private connectionTimeout: number;
private reconnectAttempts: number = 0; // 当前重连次数
// 消息队列 - 缓存连接建立前的消息
private messageQueue: Array<string | ArrayBufferLike | Blob | ArrayBufferView> = [];
// 定时器
private detectionTimer: NodeJS.Timeout | null = null;
private timeoutTimer: NodeJS.Timeout | null = null;
private reconnectTimer: NodeJS.Timeout | null = null;
private pingTimer: NodeJS.Timeout | null = null;
private connectionTimer: NodeJS.Timeout | null = null; // 连接超时定时器
// 状态标识
private isConnected: boolean = false;
private isConnecting: boolean = false; // 是否正在连接中
private stopReconnect: boolean = false;
private isReconnecting: boolean = false;
private constructor(options: WebSocketOptions) {
this.url = options.url || (process.env.VUE_APP_LOGIN_WEBSOCKET as string);
this.messageHandler = options.messageHandler;
this.reconnectInterval = options.reconnectInterval ?? 20 * 1000; // 默认20秒
this.heartbeatInterval = options.heartbeatInterval ?? 5 * 1000; // 默认5秒
this.pingInterval = options.pingInterval ?? 10 * 1000; // 默认10秒
this.reconnectTimeout = options.reconnectTimeout ?? 30 * 1000; // 默认30秒
this.maxReconnectAttempts = options.maxReconnectAttempts ?? 10; // 默认最多重连10次
this.connectionTimeout = options.connectionTimeout ?? 10 * 1000; // 连接超时10秒
}
// 单例模式获取实例
static getInstance(options: WebSocketOptions): WebSocketClient {
if (!WebSocketClient.instance) {
WebSocketClient.instance = new WebSocketClient(options);
} else {
// 更新消息处理器
WebSocketClient.instance.messageHandler = options.messageHandler;
// 如果提供了新的URL,则更新并重新连接
if (options.url && WebSocketClient.instance.url !== options.url) {
WebSocketClient.instance.url = options.url;
WebSocketClient.instance.reconnectAttempts = 0;
WebSocketClient.instance.init();
}
}
return WebSocketClient.instance;
}
// 初始化连接
init(): void {
this.connect(true);
}
private connect(resetReconnectAttempts: boolean = false): void {
// 如果正在连接中,不重复连接
if (this.isConnecting) {
console.log('正在建立WebSocket连接中...');
return;
}
// 如果已连接,不重复连接
if (this.ws?.readyState === WebSocket.OPEN) {
console.warn('WebSocket连接已存在');
this.flushMessageQueue(); // 确保队列中的消息被发送
return;
}
try {
this.isConnecting = true;
this.stopReconnect = false;
if (resetReconnectAttempts) {
this.reconnectAttempts = 0;
this.isReconnecting = false;
this.clearTimer('reconnectTimer');
}
this.ws = new WebSocket(this.url);
// 设置连接超时检测
this.clearTimer('connectionTimer');
this.connectionTimer = setTimeout(() => {
console.error(`WebSocket连接超时 (${this.connectionTimeout}ms):${this.url}`);
this.handleConnectionTimeout();
}, this.connectionTimeout);
this.ws.onopen = (event) => this.handleOpen(event);
this.ws.onmessage = (event) => this.handleMessage(event);
this.ws.onclose = (event) => this.handleClose(event);
this.ws.onerror = (event) => this.handleError(event);
} catch (error) {
console.error('WebSocket初始化失败:', error);
this.isConnecting = false;
this.reconnect();
}
}
// 处理连接超时
private handleConnectionTimeout(): void {
if (this.ws?.readyState !== WebSocket.OPEN) {
console.error('WebSocket连接超时,强制关闭连接');
this.ws?.close(1000, 'Connection timeout');
this.isConnecting = false;
this.reconnect();
}
}
// 关闭连接
close(force?: boolean): void {
this.clearAllTimers();
this.stopReconnect = true;
this.isReconnecting = false;
this.isConnecting = false;
if (this.ws) {
// 1000 表示正常关闭
this.ws.close(force ? 1001 : 1000, force ? 'Force closed' : 'Normal close');
this.ws = null;
}
this.isConnected = false;
}
// 发送消息 - 增加消息队列
send(data: string | ArrayBufferLike | Blob | ArrayBufferView, immediate: boolean = false): void {
// 如果要求立即发送且未连接,则直接报错
if (immediate && (!this.ws || this.ws.readyState !== WebSocket.OPEN)) {
console.error('WebSocket未连接,无法立即发送消息');
return;
}
// 如果未连接且不要求立即发送,则加入消息队列
if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
console.log('WebSocket未连接,消息已加入队列等待发送');
this.messageQueue.push(data);
// 如果未在重连中,则尝试重连
if (!this.isConnecting && !this.stopReconnect) {
this.init();
}
return;
}
try {
this.ws.send(data);
} catch (error) {
console.error('WebSocket发送消息失败:', error);
// 发送失败时将消息加入队列,等待重连后重试
this.messageQueue.push(data);
this.reconnect();
}
}
// 发送队列中的消息
private flushMessageQueue(): void {
if (this.messageQueue.length > 0 && this.ws?.readyState === WebSocket.OPEN) {
console.log(`发送队列中的${this.messageQueue.length}条消息`);
while (this.messageQueue.length > 0) {
const data = this.messageQueue.shift();
if (data) {
try {
this.ws?.send(data);
} catch (error) {
console.error('发送队列消息失败:', error);
// 如果发送失败,将消息放回队列头部
if (data) this.messageQueue.unshift(data);
break;
}
}
}
}
}
// 处理连接打开
private handleOpen(event: Event): void {
console.log('WebSocket连接成功', event);
this.clearTimer('connectionTimer'); // 清除连接超时定时器
this.isConnected = true;
this.isConnecting = false;
this.isReconnecting = false;
this.stopReconnect = false;
this.reconnectAttempts = 0; // 重置重连次数
this.startHeartbeat();
this.startPing();
this.flushMessageQueue(); // 发送队列中的消息
}
// 处理收到的消息
private handleMessage(event: MessageEvent): void {
console.log('收到WebSocket消息:', event);
this.resetHeartbeat();
this.messageHandler(event);
}
// 处理连接关闭
private handleClose(event: CloseEvent): void {
console.log(
`WebSocket断开: 代码=${event.code}, 原因=${event.reason}, 干净关闭=${event.wasClean}`
);
// 1000 是正常关闭代码
const isNormalClose = event.code === 1000;
this.isConnected = false;
this.isConnecting = false;
this.clearConnectionTimers();
this.ws = null;
if (!this.stopReconnect && !isNormalClose) {
this.reconnect();
}
}
// 处理错误 - 增加详细错误信息
private handleError(event: Event): void {
console.error('WebSocket连接错误:');
console.error('错误事件:', event);
console.error(
'当前连接状态:',
this.ws?.readyState ? this.getReadyStateText(this.ws.readyState) : '未初始化'
);
this.isConnected = false;
this.isConnecting = false;
// 只有在未停止重连的情况下才尝试重连
if (!this.stopReconnect) {
this.reconnect();
}
}
private closeCurrentSocketForReconnect(): void {
this.clearConnectionTimers();
this.isConnected = false;
this.isConnecting = false;
if (this.ws) {
this.ws.onopen = null;
this.ws.onmessage = null;
this.ws.onclose = null;
this.ws.onerror = null;
if (this.ws.readyState === WebSocket.OPEN || this.ws.readyState === WebSocket.CONNECTING) {
this.ws.close(1001, 'Reconnect');
}
this.ws = null;
}
}
// 转换连接状态为文本描述
private getReadyStateText(state: number): string {
switch (state) {
case WebSocket.CONNECTING:
return 'CONNECTING (0) - 正在连接';
case WebSocket.OPEN:
return 'OPEN (1) - 已连接';
case WebSocket.CLOSING:
return 'CLOSING (2) - 正在关闭';
case WebSocket.CLOSED:
return 'CLOSED (3) - 已关闭';
default:
return `未知状态 (${state})`;
}
}
// 开始心跳检测
private startHeartbeat(): void {
this.clearTimer('detectionTimer');
this.clearTimer('timeoutTimer');
this.detectionTimer = setTimeout(() => {
this.isConnected = this.ws?.readyState === WebSocket.OPEN;
if (!this.isConnected) {
console.warn('WebSocket心跳检测失败,尝试重连');
this.reconnect();
this.timeoutTimer = setTimeout(() => {
console.warn('WebSocket重连超时');
this.close();
}, this.reconnectTimeout);
}
}, this.heartbeatInterval);
}
// 重置心跳检测
private resetHeartbeat(): void {
this.clearTimer('detectionTimer');
this.clearTimer('timeoutTimer');
this.startHeartbeat();
}
// 开始发送ping消息
private startPing(): void {
this.clearTimer('pingTimer');
this.pingTimer = setInterval(() => {
if (this.ws?.readyState !== WebSocket.OPEN) {
console.warn('WebSocket未连接,停止发送ping');
this.clearTimer('pingTimer');
this.reconnect();
return;
}
try {
this.ws.send('ping');
console.log('发送ping消息');
} catch (error) {
console.error('发送ping消息失败:', error);
this.clearTimer('pingTimer');
this.reconnect();
}
}, this.pingInterval);
}
// 重连 - 增加重连次数限制
private reconnect(): void {
if (this.stopReconnect || this.isConnecting || this.reconnectInterval <= 0) {
return;
}
// 检查是否超过最大重连次数
if (this.reconnectAttempts >= this.maxReconnectAttempts) {
console.error(`已达到最大重连次数(${this.maxReconnectAttempts}),停止重连`);
this.close(true);
return;
}
this.reconnectAttempts++;
this.isReconnecting = true;
this.closeCurrentSocketForReconnect();
const delay = this.calculateReconnectDelay();
console.log(
`将在${delay / 1000}秒后尝试重新连接(第${this.reconnectAttempts}/${this.maxReconnectAttempts}次)`
);
this.clearTimer('reconnectTimer');
this.reconnectTimer = setTimeout(() => {
console.log(`尝试重新连接WebSocket(第${this.reconnectAttempts}次)`);
this.connect(false);
}, delay);
}
// 计算重连延迟 - 指数退避策略
private calculateReconnectDelay(): number {
// 基础延迟 + 随机值,避免多个客户端同时重连
const jitter = Math.random() * 1000; // 0-1秒的随机延迟
const baseDelay = Math.min(
this.reconnectInterval * Math.pow(1.5, this.reconnectAttempts - 1),
this.reconnectInterval * 5
);
return baseDelay + jitter;
}
// 清除指定定时器
private clearTimer(
timerName:
| 'detectionTimer'
| 'timeoutTimer'
| 'reconnectTimer'
| 'pingTimer'
| 'connectionTimer'
): void {
if (this[timerName]) {
clearTimeout(this[timerName] as NodeJS.Timeout);
this[timerName] = null;
}
}
// 清除所有定时器
private clearAllTimers(): void {
this.clearConnectionTimers();
this.clearTimer('reconnectTimer');
}
private clearConnectionTimers(): void {
this.clearTimer('detectionTimer');
this.clearTimer('timeoutTimer');
this.clearTimer('pingTimer');
this.clearTimer('connectionTimer');
}
// 获取当前连接状态
get isWebSocketConnected(): boolean {
return this.isConnected;
}
// 获取当前连接状态文本
get connectionStatusText(): string {
if (this.isConnecting) return '正在连接';
if (this.isConnected) return '已连接';
if (this.isReconnecting && this.reconnectAttempts > 0)
return `重连中(${this.reconnectAttempts}/${this.maxReconnectAttempts})`;
return '已断开';
}
// 销毁实例
static destroyInstance(): void {
if (WebSocketClient.instance) {
WebSocketClient.instance.close();
WebSocketClient.instance = null;
}
}
}