mirror of
https://github.com/fastapiadmin/FastapiAdmin.git
synced 2026-09-26 22:31:21 +00:00
feat: 重构前端项目结构并优化代码
refactor: 迁移前端资源文件至web目录 feat: 新增多种图标资源 style: 统一代码风格和格式化配置 docs: 更新README和文档说明 chore: 更新依赖和配置文件 fix: 修复部分类型定义和枚举 perf: 优化路由和组件加载逻辑
This commit is contained in:
@@ -0,0 +1,423 @@
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interface WebSocketOptions {
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url?: string;
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messageHandler: (event: MessageEvent) => void;
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reconnectInterval?: number; // 重连间隔(ms)
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heartbeatInterval?: number; // 心跳检测间隔(ms)
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pingInterval?: number; // 发送ping间隔(ms)
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reconnectTimeout?: number; // 重连超时时间(ms)
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maxReconnectAttempts?: number; // 最大重连次数
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connectionTimeout?: number; // 连接建立超时时间(ms)
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}
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export default class WebSocketClient {
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private static instance: WebSocketClient | null = null;
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private ws: WebSocket | null = null;
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private url: string;
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private messageHandler: (event: MessageEvent) => void;
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private reconnectInterval: number;
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private heartbeatInterval: number;
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private pingInterval: number;
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private reconnectTimeout: number;
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private maxReconnectAttempts: number;
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private connectionTimeout: number;
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private reconnectAttempts: number = 0; // 当前重连次数
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// 消息队列 - 缓存连接建立前的消息
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private messageQueue: Array<string | ArrayBufferLike | Blob | ArrayBufferView> = [];
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// 定时器
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private detectionTimer: NodeJS.Timeout | null = null;
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private timeoutTimer: NodeJS.Timeout | null = null;
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private reconnectTimer: NodeJS.Timeout | null = null;
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private pingTimer: NodeJS.Timeout | null = null;
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private connectionTimer: NodeJS.Timeout | null = null; // 连接超时定时器
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// 状态标识
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private isConnected: boolean = false;
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private isConnecting: boolean = false; // 是否正在连接中
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private stopReconnect: boolean = false;
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private isReconnecting: boolean = false;
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private constructor(options: WebSocketOptions) {
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this.url = options.url || (process.env.VUE_APP_LOGIN_WEBSOCKET as string);
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this.messageHandler = options.messageHandler;
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this.reconnectInterval = options.reconnectInterval ?? 20 * 1000; // 默认20秒
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this.heartbeatInterval = options.heartbeatInterval ?? 5 * 1000; // 默认5秒
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this.pingInterval = options.pingInterval ?? 10 * 1000; // 默认10秒
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this.reconnectTimeout = options.reconnectTimeout ?? 30 * 1000; // 默认30秒
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this.maxReconnectAttempts = options.maxReconnectAttempts ?? 10; // 默认最多重连10次
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this.connectionTimeout = options.connectionTimeout ?? 10 * 1000; // 连接超时10秒
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}
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// 单例模式获取实例
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static getInstance(options: WebSocketOptions): WebSocketClient {
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if (!WebSocketClient.instance) {
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WebSocketClient.instance = new WebSocketClient(options);
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} else {
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// 更新消息处理器
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WebSocketClient.instance.messageHandler = options.messageHandler;
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// 如果提供了新的URL,则更新并重新连接
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if (options.url && WebSocketClient.instance.url !== options.url) {
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WebSocketClient.instance.url = options.url;
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WebSocketClient.instance.reconnectAttempts = 0;
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WebSocketClient.instance.init();
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}
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}
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return WebSocketClient.instance;
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}
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// 初始化连接
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init(): void {
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this.connect(true);
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}
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private connect(resetReconnectAttempts: boolean = false): void {
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// 如果正在连接中,不重复连接
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if (this.isConnecting) {
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console.log('正在建立WebSocket连接中...');
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return;
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}
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// 如果已连接,不重复连接
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if (this.ws?.readyState === WebSocket.OPEN) {
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console.warn('WebSocket连接已存在');
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this.flushMessageQueue(); // 确保队列中的消息被发送
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return;
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}
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try {
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this.isConnecting = true;
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this.stopReconnect = false;
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if (resetReconnectAttempts) {
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this.reconnectAttempts = 0;
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this.isReconnecting = false;
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this.clearTimer('reconnectTimer');
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}
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this.ws = new WebSocket(this.url);
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// 设置连接超时检测
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this.clearTimer('connectionTimer');
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this.connectionTimer = setTimeout(() => {
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console.error(`WebSocket连接超时 (${this.connectionTimeout}ms):${this.url}`);
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this.handleConnectionTimeout();
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}, this.connectionTimeout);
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this.ws.onopen = (event) => this.handleOpen(event);
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this.ws.onmessage = (event) => this.handleMessage(event);
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this.ws.onclose = (event) => this.handleClose(event);
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this.ws.onerror = (event) => this.handleError(event);
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} catch (error) {
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console.error('WebSocket初始化失败:', error);
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this.isConnecting = false;
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this.reconnect();
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}
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}
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// 处理连接超时
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private handleConnectionTimeout(): void {
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if (this.ws?.readyState !== WebSocket.OPEN) {
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console.error('WebSocket连接超时,强制关闭连接');
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this.ws?.close(1000, 'Connection timeout');
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this.isConnecting = false;
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this.reconnect();
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}
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}
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// 关闭连接
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close(force?: boolean): void {
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this.clearAllTimers();
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this.stopReconnect = true;
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this.isReconnecting = false;
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this.isConnecting = false;
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if (this.ws) {
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// 1000 表示正常关闭
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this.ws.close(force ? 1001 : 1000, force ? 'Force closed' : 'Normal close');
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this.ws = null;
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}
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this.isConnected = false;
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}
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// 发送消息 - 增加消息队列
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send(data: string | ArrayBufferLike | Blob | ArrayBufferView, immediate: boolean = false): void {
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// 如果要求立即发送且未连接,则直接报错
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if (immediate && (!this.ws || this.ws.readyState !== WebSocket.OPEN)) {
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console.error('WebSocket未连接,无法立即发送消息');
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return;
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}
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// 如果未连接且不要求立即发送,则加入消息队列
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if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
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console.log('WebSocket未连接,消息已加入队列等待发送');
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this.messageQueue.push(data);
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// 如果未在重连中,则尝试重连
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if (!this.isConnecting && !this.stopReconnect) {
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this.init();
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}
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return;
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}
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try {
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this.ws.send(data);
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} catch (error) {
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console.error('WebSocket发送消息失败:', error);
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// 发送失败时将消息加入队列,等待重连后重试
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this.messageQueue.push(data);
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this.reconnect();
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}
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}
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// 发送队列中的消息
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private flushMessageQueue(): void {
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if (this.messageQueue.length > 0 && this.ws?.readyState === WebSocket.OPEN) {
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console.log(`发送队列中的${this.messageQueue.length}条消息`);
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while (this.messageQueue.length > 0) {
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const data = this.messageQueue.shift();
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if (data) {
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try {
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this.ws?.send(data);
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} catch (error) {
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console.error('发送队列消息失败:', error);
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// 如果发送失败,将消息放回队列头部
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if (data) this.messageQueue.unshift(data);
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break;
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}
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}
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}
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}
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}
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// 处理连接打开
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private handleOpen(event: Event): void {
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console.log('WebSocket连接成功', event);
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this.clearTimer('connectionTimer'); // 清除连接超时定时器
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this.isConnected = true;
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this.isConnecting = false;
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this.isReconnecting = false;
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this.stopReconnect = false;
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this.reconnectAttempts = 0; // 重置重连次数
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this.startHeartbeat();
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this.startPing();
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this.flushMessageQueue(); // 发送队列中的消息
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}
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// 处理收到的消息
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private handleMessage(event: MessageEvent): void {
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console.log('收到WebSocket消息:', event);
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this.resetHeartbeat();
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this.messageHandler(event);
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}
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// 处理连接关闭
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private handleClose(event: CloseEvent): void {
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console.log(
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`WebSocket断开: 代码=${event.code}, 原因=${event.reason}, 干净关闭=${event.wasClean}`
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);
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// 1000 是正常关闭代码
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const isNormalClose = event.code === 1000;
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this.isConnected = false;
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this.isConnecting = false;
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this.clearConnectionTimers();
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this.ws = null;
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if (!this.stopReconnect && !isNormalClose) {
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this.reconnect();
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}
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}
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// 处理错误 - 增加详细错误信息
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private handleError(event: Event): void {
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console.error('WebSocket连接错误:');
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console.error('错误事件:', event);
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console.error(
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'当前连接状态:',
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this.ws?.readyState ? this.getReadyStateText(this.ws.readyState) : '未初始化'
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);
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this.isConnected = false;
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this.isConnecting = false;
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// 只有在未停止重连的情况下才尝试重连
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if (!this.stopReconnect) {
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this.reconnect();
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}
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}
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private closeCurrentSocketForReconnect(): void {
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this.clearConnectionTimers();
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this.isConnected = false;
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this.isConnecting = false;
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if (this.ws) {
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this.ws.onopen = null;
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this.ws.onmessage = null;
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this.ws.onclose = null;
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this.ws.onerror = null;
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if (this.ws.readyState === WebSocket.OPEN || this.ws.readyState === WebSocket.CONNECTING) {
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this.ws.close(1001, 'Reconnect');
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}
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this.ws = null;
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}
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}
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// 转换连接状态为文本描述
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private getReadyStateText(state: number): string {
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switch (state) {
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case WebSocket.CONNECTING:
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return 'CONNECTING (0) - 正在连接';
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case WebSocket.OPEN:
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return 'OPEN (1) - 已连接';
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case WebSocket.CLOSING:
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return 'CLOSING (2) - 正在关闭';
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case WebSocket.CLOSED:
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return 'CLOSED (3) - 已关闭';
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default:
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return `未知状态 (${state})`;
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}
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}
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// 开始心跳检测
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private startHeartbeat(): void {
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this.clearTimer('detectionTimer');
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this.clearTimer('timeoutTimer');
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this.detectionTimer = setTimeout(() => {
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this.isConnected = this.ws?.readyState === WebSocket.OPEN;
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if (!this.isConnected) {
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console.warn('WebSocket心跳检测失败,尝试重连');
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this.reconnect();
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this.timeoutTimer = setTimeout(() => {
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console.warn('WebSocket重连超时');
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this.close();
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}, this.reconnectTimeout);
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}
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}, this.heartbeatInterval);
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}
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// 重置心跳检测
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private resetHeartbeat(): void {
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this.clearTimer('detectionTimer');
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this.clearTimer('timeoutTimer');
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this.startHeartbeat();
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}
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// 开始发送ping消息
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private startPing(): void {
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this.clearTimer('pingTimer');
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this.pingTimer = setInterval(() => {
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if (this.ws?.readyState !== WebSocket.OPEN) {
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console.warn('WebSocket未连接,停止发送ping');
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this.clearTimer('pingTimer');
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this.reconnect();
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return;
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}
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try {
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this.ws.send('ping');
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console.log('发送ping消息');
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} catch (error) {
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console.error('发送ping消息失败:', error);
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this.clearTimer('pingTimer');
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this.reconnect();
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}
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}, this.pingInterval);
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}
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// 重连 - 增加重连次数限制
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private reconnect(): void {
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if (this.stopReconnect || this.isConnecting || this.reconnectInterval <= 0) {
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return;
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}
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// 检查是否超过最大重连次数
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if (this.reconnectAttempts >= this.maxReconnectAttempts) {
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console.error(`已达到最大重连次数(${this.maxReconnectAttempts}),停止重连`);
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this.close(true);
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return;
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}
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this.reconnectAttempts++;
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this.isReconnecting = true;
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this.closeCurrentSocketForReconnect();
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const delay = this.calculateReconnectDelay();
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console.log(
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`将在${delay / 1000}秒后尝试重新连接(第${this.reconnectAttempts}/${this.maxReconnectAttempts}次)`
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);
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this.clearTimer('reconnectTimer');
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this.reconnectTimer = setTimeout(() => {
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console.log(`尝试重新连接WebSocket(第${this.reconnectAttempts}次)`);
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this.connect(false);
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}, delay);
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}
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// 计算重连延迟 - 指数退避策略
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private calculateReconnectDelay(): number {
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// 基础延迟 + 随机值,避免多个客户端同时重连
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const jitter = Math.random() * 1000; // 0-1秒的随机延迟
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const baseDelay = Math.min(
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this.reconnectInterval * Math.pow(1.5, this.reconnectAttempts - 1),
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this.reconnectInterval * 5
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);
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return baseDelay + jitter;
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}
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// 清除指定定时器
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private clearTimer(
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timerName:
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| 'detectionTimer'
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| 'timeoutTimer'
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| 'reconnectTimer'
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| 'pingTimer'
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| 'connectionTimer'
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): void {
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if (this[timerName]) {
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clearTimeout(this[timerName] as NodeJS.Timeout);
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this[timerName] = null;
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}
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}
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// 清除所有定时器
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private clearAllTimers(): void {
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this.clearConnectionTimers();
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this.clearTimer('reconnectTimer');
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}
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private clearConnectionTimers(): void {
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this.clearTimer('detectionTimer');
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this.clearTimer('timeoutTimer');
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this.clearTimer('pingTimer');
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this.clearTimer('connectionTimer');
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}
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// 获取当前连接状态
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get isWebSocketConnected(): boolean {
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return this.isConnected;
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}
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// 获取当前连接状态文本
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get connectionStatusText(): string {
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if (this.isConnecting) return '正在连接';
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if (this.isConnected) return '已连接';
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if (this.isReconnecting && this.reconnectAttempts > 0)
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return `重连中(${this.reconnectAttempts}/${this.maxReconnectAttempts})`;
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return '已断开';
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}
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// 销毁实例
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static destroyInstance(): void {
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if (WebSocketClient.instance) {
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WebSocketClient.instance.close();
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WebSocketClient.instance = null;
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}
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}
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}
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