feat: 迁移前端资源文件并重构项目结构

refactor: 优化前端代码结构和资源管理

style: 调整前端代码格式和样式

chore: 更新.gitignore和构建配置

fix: 修复前端资源路径和引用问题

docs: 更新前端文档和注释

perf: 优化前端性能和加载速度

test: 更新前端测试用例

build: 调整前端构建配置

ci: 更新CI/CD配置
This commit is contained in:
zhangtao
2026-05-09 00:46:43 +08:00
parent 1bd125d99b
commit bf81480ada
967 changed files with 21018 additions and 83019 deletions
+541
View File
@@ -0,0 +1,541 @@
/**
* WebSocket 服务管理
*
* @description
* 统一管理应用中的所有 WebSocket 连接
* - 字典同步 WebSocket
* - 在线用户计数 WebSocket
* - 其他业务 WebSocket
*
* @author fastapiadmin
*/
import { Auth } from "@utils/auth";
/**
* WebSocket 服务实例约定接口
*/
type WebSocketService = {
disconnect?: () => void;
closeWebSocket?: () => void;
cleanup?: () => void;
[key: string]: any;
};
/**
* 全局 WebSocket 实例管理
*/
const websocketInstances = new Map<string, WebSocketService>();
/**
* 防止重复初始化的状态标记
*/
let isInitialized = false;
/**
* 注册 WebSocket 实例
*/
export function registerWebSocketInstance(key: string, instance: WebSocketService) {
websocketInstances.set(key, instance);
}
/**
* 获取 WebSocket 实例
*/
export function getWebSocketInstance(key: string) {
return websocketInstances.get(key);
}
/**
* 初始化 WebSocket 服务
*/
export function setupWebSocket() {
if (isInitialized) {
console.warn("[WebSocket] 已初始化,跳过重复初始化");
return;
}
if (!Auth.getAccessToken()) {
console.warn("[WebSocket] 未登录,跳过 WebSocket 初始化");
return;
}
try {
isInitialized = true;
console.log("[WebSocket] 初始化成功");
} catch (error) {
console.error("[WebSocket] 初始化失败:", error);
}
}
/**
* 清理所有 WebSocket 连接
*/
export function cleanupWebSocket() {
console.log("[WebSocket] 开始清理连接...");
websocketInstances.forEach((instance, key) => {
try {
if (instance.disconnect) {
instance.disconnect();
} else if (instance.closeWebSocket) {
instance.closeWebSocket();
} else if (instance.cleanup) {
instance.cleanup();
}
console.log(`[WebSocket] ${key} 已断开`);
} catch (error) {
console.error(`[WebSocket] ${key} 清理失败:`, error);
}
});
websocketInstances.clear();
isInitialized = false;
console.log("[WebSocket] 清理完成");
}
/**
* 重新初始化 WebSocket
*/
export function reinitializeWebSocket() {
cleanupWebSocket();
setupWebSocket();
}
if (typeof window !== "undefined") {
window.addEventListener("beforeunload", () => {
cleanupWebSocket();
});
}
/**
* WebSocket 客户端类
*
* 提供 WebSocket 连接管理功能,支持自动重连、心跳检测和消息队列
*
* @module utils/socket
*/
interface WebSocketOptions {
url?: string;
messageHandler: (event: MessageEvent) => void;
reconnectInterval?: number; // 重连间隔(ms)
heartbeatInterval?: number; // 心跳检测间隔(ms)
pingInterval?: number; // 发送ping间隔(ms)
reconnectTimeout?: number; // 重连超时时间(ms)
maxReconnectAttempts?: number; // 最大重连次数
connectionTimeout?: number; // 连接建立超时时间(ms)
}
export default class WebSocketClient {
private static instance: WebSocketClient | null = null;
private ws: WebSocket | null = null;
private url: string;
private messageHandler: (event: MessageEvent) => void;
private reconnectInterval: number;
private heartbeatInterval: number;
private pingInterval: number;
private reconnectTimeout: number;
private maxReconnectAttempts: number;
private connectionTimeout: number;
private reconnectAttempts: number = 0; // 当前重连次数
// 消息队列 - 缓存连接建立前的消息
private messageQueue: Array<string | ArrayBufferLike | Blob | ArrayBufferView> = [];
// 定时器
private detectionTimer: NodeJS.Timeout | null = null;
private timeoutTimer: NodeJS.Timeout | null = null;
private reconnectTimer: NodeJS.Timeout | null = null;
private pingTimer: NodeJS.Timeout | null = null;
private connectionTimer: NodeJS.Timeout | null = null; // 连接超时定时器
// 状态标识
private isConnected: boolean = false;
private isConnecting: boolean = false; // 是否正在连接中
private stopReconnect: boolean = false;
private isReconnecting: boolean = false;
private constructor(options: WebSocketOptions) {
this.url = options.url || (process.env.VUE_APP_LOGIN_WEBSOCKET as string);
this.messageHandler = options.messageHandler;
this.reconnectInterval = options.reconnectInterval ?? 20 * 1000; // 默认20秒
this.heartbeatInterval = options.heartbeatInterval ?? 5 * 1000; // 默认5秒
this.pingInterval = options.pingInterval ?? 10 * 1000; // 默认10秒
this.reconnectTimeout = options.reconnectTimeout ?? 30 * 1000; // 默认30秒
this.maxReconnectAttempts = options.maxReconnectAttempts ?? 10; // 默认最多重连10次
this.connectionTimeout = options.connectionTimeout ?? 10 * 1000; // 连接超时10秒
}
// 单例模式获取实例
static getInstance(options: WebSocketOptions): WebSocketClient {
if (!WebSocketClient.instance) {
WebSocketClient.instance = new WebSocketClient(options);
} else {
// 更新消息处理器
WebSocketClient.instance.messageHandler = options.messageHandler;
// 如果提供了新的URL,则更新并重新连接
if (options.url && WebSocketClient.instance.url !== options.url) {
WebSocketClient.instance.url = options.url;
WebSocketClient.instance.reconnectAttempts = 0;
WebSocketClient.instance.init();
}
}
return WebSocketClient.instance;
}
// 初始化连接
init(): void {
this.connect(true);
}
private connect(resetReconnectAttempts: boolean = false): void {
// 如果正在连接中,不重复连接
if (this.isConnecting) {
console.log("正在建立WebSocket连接中...");
return;
}
// 如果已连接,不重复连接
if (this.ws?.readyState === WebSocket.OPEN) {
console.warn("WebSocket连接已存在");
this.flushMessageQueue(); // 确保队列中的消息被发送
return;
}
try {
this.isConnecting = true;
this.stopReconnect = false;
if (resetReconnectAttempts) {
this.reconnectAttempts = 0;
this.isReconnecting = false;
this.clearTimer("reconnectTimer");
}
this.ws = new WebSocket(this.url);
// 设置连接超时检测
this.clearTimer("connectionTimer");
this.connectionTimer = setTimeout(() => {
console.error(`WebSocket连接超时 (${this.connectionTimeout}ms):${this.url}`);
this.handleConnectionTimeout();
}, this.connectionTimeout);
this.ws.onopen = (event) => this.handleOpen(event);
this.ws.onmessage = (event) => this.handleMessage(event);
this.ws.onclose = (event) => this.handleClose(event);
this.ws.onerror = (event) => this.handleError(event);
} catch (error) {
console.error("WebSocket初始化失败:", error);
this.isConnecting = false;
this.reconnect();
}
}
// 处理连接超时
private handleConnectionTimeout(): void {
if (this.ws?.readyState !== WebSocket.OPEN) {
console.error("WebSocket连接超时,强制关闭连接");
this.ws?.close(1000, "Connection timeout");
this.isConnecting = false;
this.reconnect();
}
}
// 关闭连接
close(force?: boolean): void {
this.clearAllTimers();
this.stopReconnect = true;
this.isReconnecting = false;
this.isConnecting = false;
if (this.ws) {
// 1000 表示正常关闭
this.ws.close(force ? 1001 : 1000, force ? "Force closed" : "Normal close");
this.ws = null;
}
this.isConnected = false;
}
// 发送消息 - 增加消息队列
send(data: string | ArrayBufferLike | Blob | ArrayBufferView, immediate: boolean = false): void {
// 如果要求立即发送且未连接,则直接报错
if (immediate && (!this.ws || this.ws.readyState !== WebSocket.OPEN)) {
console.error("WebSocket未连接,无法立即发送消息");
return;
}
// 如果未连接且不要求立即发送,则加入消息队列
if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
console.log("WebSocket未连接,消息已加入队列等待发送");
this.messageQueue.push(data);
// 如果未在重连中,则尝试重连
if (!this.isConnecting && !this.stopReconnect) {
this.init();
}
return;
}
try {
this.ws.send(data);
} catch (error) {
console.error("WebSocket发送消息失败:", error);
// 发送失败时将消息加入队列,等待重连后重试
this.messageQueue.push(data);
this.reconnect();
}
}
// 发送队列中的消息
private flushMessageQueue(): void {
if (this.messageQueue.length > 0 && this.ws?.readyState === WebSocket.OPEN) {
console.log(`发送队列中的${this.messageQueue.length}条消息`);
while (this.messageQueue.length > 0) {
const data = this.messageQueue.shift();
if (data) {
try {
this.ws?.send(data);
} catch (error) {
console.error("发送队列消息失败:", error);
// 如果发送失败,将消息放回队列头部
if (data) this.messageQueue.unshift(data);
break;
}
}
}
}
}
// 处理连接打开
private handleOpen(event: Event): void {
console.log("WebSocket连接成功", event);
this.clearTimer("connectionTimer"); // 清除连接超时定时器
this.isConnected = true;
this.isConnecting = false;
this.isReconnecting = false;
this.stopReconnect = false;
this.reconnectAttempts = 0; // 重置重连次数
this.startHeartbeat();
this.startPing();
this.flushMessageQueue(); // 发送队列中的消息
}
// 处理收到的消息
private handleMessage(event: MessageEvent): void {
console.log("收到WebSocket消息:", event);
this.resetHeartbeat();
this.messageHandler(event);
}
// 处理连接关闭
private handleClose(event: CloseEvent): void {
console.log(
`WebSocket断开: 代码=${event.code}, 原因=${event.reason}, 干净关闭=${event.wasClean}`
);
// 1000 是正常关闭代码
const isNormalClose = event.code === 1000;
this.isConnected = false;
this.isConnecting = false;
this.clearConnectionTimers();
this.ws = null;
if (!this.stopReconnect && !isNormalClose) {
this.reconnect();
}
}
// 处理错误 - 增加详细错误信息
private handleError(event: Event): void {
console.error("WebSocket连接错误:");
console.error("错误事件:", event);
console.error(
"当前连接状态:",
this.ws?.readyState ? this.getReadyStateText(this.ws.readyState) : "未初始化"
);
this.isConnected = false;
this.isConnecting = false;
// 只有在未停止重连的情况下才尝试重连
if (!this.stopReconnect) {
this.reconnect();
}
}
private closeCurrentSocketForReconnect(): void {
this.clearConnectionTimers();
this.isConnected = false;
this.isConnecting = false;
if (this.ws) {
this.ws.onopen = null;
this.ws.onmessage = null;
this.ws.onclose = null;
this.ws.onerror = null;
if (this.ws.readyState === WebSocket.OPEN || this.ws.readyState === WebSocket.CONNECTING) {
this.ws.close(1001, "Reconnect");
}
this.ws = null;
}
}
// 转换连接状态为文本描述
private getReadyStateText(state: number): string {
switch (state) {
case WebSocket.CONNECTING:
return "CONNECTING (0) - 正在连接";
case WebSocket.OPEN:
return "OPEN (1) - 已连接";
case WebSocket.CLOSING:
return "CLOSING (2) - 正在关闭";
case WebSocket.CLOSED:
return "CLOSED (3) - 已关闭";
default:
return `未知状态 (${state})`;
}
}
// 开始心跳检测
private startHeartbeat(): void {
this.clearTimer("detectionTimer");
this.clearTimer("timeoutTimer");
this.detectionTimer = setTimeout(() => {
this.isConnected = this.ws?.readyState === WebSocket.OPEN;
if (!this.isConnected) {
console.warn("WebSocket心跳检测失败,尝试重连");
this.reconnect();
this.timeoutTimer = setTimeout(() => {
console.warn("WebSocket重连超时");
this.close();
}, this.reconnectTimeout);
}
}, this.heartbeatInterval);
}
// 重置心跳检测
private resetHeartbeat(): void {
this.clearTimer("detectionTimer");
this.clearTimer("timeoutTimer");
this.startHeartbeat();
}
// 开始发送ping消息
private startPing(): void {
this.clearTimer("pingTimer");
this.pingTimer = setInterval(() => {
if (this.ws?.readyState !== WebSocket.OPEN) {
console.warn("WebSocket未连接,停止发送ping");
this.clearTimer("pingTimer");
this.reconnect();
return;
}
try {
this.ws.send("ping");
console.log("发送ping消息");
} catch (error) {
console.error("发送ping消息失败:", error);
this.clearTimer("pingTimer");
this.reconnect();
}
}, this.pingInterval);
}
// 重连 - 增加重连次数限制
private reconnect(): void {
if (this.stopReconnect || this.isConnecting || this.reconnectInterval <= 0) {
return;
}
// 检查是否超过最大重连次数
if (this.reconnectAttempts >= this.maxReconnectAttempts) {
console.error(`已达到最大重连次数(${this.maxReconnectAttempts}),停止重连`);
this.close(true);
return;
}
this.reconnectAttempts++;
this.isReconnecting = true;
this.closeCurrentSocketForReconnect();
const delay = this.calculateReconnectDelay();
console.log(
`将在${delay / 1000}秒后尝试重新连接(第${this.reconnectAttempts}/${this.maxReconnectAttempts}次)`
);
this.clearTimer("reconnectTimer");
this.reconnectTimer = setTimeout(() => {
console.log(`尝试重新连接WebSocket(第${this.reconnectAttempts}次)`);
this.connect(false);
}, delay);
}
// 计算重连延迟 - 指数退避策略
private calculateReconnectDelay(): number {
// 基础延迟 + 随机值,避免多个客户端同时重连
const jitter = Math.random() * 1000; // 0-1秒的随机延迟
const baseDelay = Math.min(
this.reconnectInterval * Math.pow(1.5, this.reconnectAttempts - 1),
this.reconnectInterval * 5
);
return baseDelay + jitter;
}
// 清除指定定时器
private clearTimer(
timerName:
| "detectionTimer"
| "timeoutTimer"
| "reconnectTimer"
| "pingTimer"
| "connectionTimer"
): void {
if (this[timerName]) {
clearTimeout(this[timerName] as NodeJS.Timeout);
this[timerName] = null;
}
}
// 清除所有定时器
private clearAllTimers(): void {
this.clearConnectionTimers();
this.clearTimer("reconnectTimer");
}
private clearConnectionTimers(): void {
this.clearTimer("detectionTimer");
this.clearTimer("timeoutTimer");
this.clearTimer("pingTimer");
this.clearTimer("connectionTimer");
}
// 获取当前连接状态
get isWebSocketConnected(): boolean {
return this.isConnected;
}
// 获取当前连接状态文本
get connectionStatusText(): string {
if (this.isConnecting) return "正在连接";
if (this.isConnected) return "已连接";
if (this.isReconnecting && this.reconnectAttempts > 0)
return `重连中(${this.reconnectAttempts}/${this.maxReconnectAttempts})`;
return "已断开";
}
// 销毁实例
static destroyInstance(): void {
if (WebSocketClient.instance) {
WebSocketClient.instance.close();
WebSocketClient.instance = null;
}
}
}